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Wall-Tech Full-V.01.SBSAR

Sci-Fi-Futuristic environment texture asset, including  PBR Substance metal material.
1. What is a Substance?
 The general concept.
 

Substance Designer - a software tool developed in 2007 by Allegorithmic  to create textures.       http://www.allegorithmic.com 

 

A Substance is a file with the .SBSAR extension.

Substances can be used in the following products:

Substance Designer

Substance Player

Unity 3d (3.4 and above)

Autodesk Maya 2012 and above

Autodesk 3ds Max 2012 and above

Autodesk Flame 2012 and above

Unreal Engine

 

1.1 Benefits of using SBSAR
 

         A Substance is a file with the .SBSAR extension. This is a new asset type known as Procedural Materials.  These are essentially the same as standard materials except that the textures they use can be generated at runtime rather than being predefined and stored.

 

 The script code that generates a texture procedurally will typically take up much less space in storage and transmission than a bitmap image and so Procedural Materials can help reduce download times.            Additionally, the generation script can be equipped with parameters that can be changed in order to vary the visual properties of the material at runtime.

 These properties can be anything from color variations to the size of bricks in a wall. Not only does this mean that many variations can be generated from a single Procedural Material but also that the material can be animated on a frame-by-frame basis.

 Many interesting visual effects are possible - imagine a character gradually turning to stone or acid damaging a surface as it touches.

 

2. Wall-Tech Full-V.01.SBSAR
 
 2.1  Description
 

Sci-Fi-Futuristic environment texture asset, including  PBR Substance metal material.

This dynamic material can be tweaked to create hundreds of different sci-fi patterns in a tiny package.

 

Highly customizable – Many in One : create а lot of  variations using simple sliders to customize your materials in-app. Material ready to go. Great for decorating a futuristic or Sci-Fi environment: walls, panels, floors. 

 

Full version contains texture's and relief's  settings: Rust; Scratches; Damage; Normal intensity; Pinch, Metallic roughness influence;  Moire.

 

You can tweak input parameters of patterns:

Patterns selection; Output Color ; Blend Mode; Offset; Matrix;   Interstice; Number of tiles X,Y.

Outputs: Diffuse, Base color, Specular, Normal, Roughness, Metallic,    Height, Glossiness, Ambient Occlusion.

 

Plug & play: The Substance format is natively supported in applications such as Unity 5, Unreal Engine,  Maya, 3DS Max.

 

All  parts of the material, conditionally accepted,  because the components of the material

can be interchanged, and change the order of alternation.

3. The basic components and settings.
   3.1  Patterns
 

      Group Patterns consists of two items: Output Color and Blend Mode

 

    3.1.1  Output Color
 

      This item allows you to tweak the base color and alpha channel of patterns.

 

      The following shows a few examples of the use of this setting:

3.1.2  Blend Mode
 

   This item allows you to tweak the blend mode of patterns.

    Such as: Max Lighten, Divide, Subtract, Multiply.

3.2 Background

Group Patterns consists of six items:

 

On Switch: allows you to show or hide the object;

Fill: allows you to select patterns from 1th to 20th ;

Output color: allows you to change the color of the current object;

Number_X: allows you to change the number of tiles on the X axis;

Number_Y: allows you to change the number of tiles on the Y axis;

Global Offset X, Y: allows you to change the position of an object on the X, Y axis;

 

We will show some examples:

3.3  Frame

    Group Frame consists of six items:

 

On Switch: allows you to show or hide the object;

Selection: allows you to select patterns from 1th to 20th ;

 

Number_X: allows you to change the number of tiles on the X axis;

 

Number_Y: allows you to change the number of tiles  on the Y axis;

 

Interstice  X,Y: allows you to change the Interstice between tiles  on the X,Y axis;

 

Global Offset X, Y: allows you to change the position of an object on the X, Y axis;

 

The following shows a few examples of the use of this setting:  

 3.4    Trim Top;    Middle;   Trim Bottom

Each of these groups contains at 7 items:

 

On Switch: allows you to show or hide the object;

 

Selection: allows you to select patterns from 1th to 20th ;

 

Number_X: allows you to change the number of tiles on the X axis;

 

Number_Y: allows you to change the number of tiles  on the Y axis;
 

Offset : allows you to change the position of an object on the X, Y axis;

 

Interstice  X,Y: allows you to change the Interstice between tiles  on the X,Y axis;

 

Global Offset X, Y: allows you to change the position of an object on the X, Y axis;

 

 

You can combine the availability, location and kind of Patterns:

4. Features of texture

Procedural material allows you to create on the surface of the real damage in real-time.

  4.1  Rust
Group Rust consists of 4 items:

On Switch: allows you to show or hide the object;

Rust_Damage Balance: allows you to choose the level of damage;

Rust_Damage_patterns selection: allows you to choose the appearance of damage;

Rust_Damage Offset X, Y: allows you to change the position of an object on the X, Y axis.

 

We will show some examples:

4.2  Moire
 
Group Moire consists of 2 items:

 

On Switch: allows you to show or hide the object;

Moire selection: allows you to choose the appearance of moire.

4.3  Scratches
 

    Group Scratches consists of 2 items:

 

On Switch: allows you to show or hide the object;

 

Scratches_patterns selection: allows you to choose the appearance of damage.

4.4  Damage
 

  Group Damage consists of 4 items:

On Switch : allows you to show or hide the effect;

Damage Level:  allows you to choose the level of damage;

Damage_contrast:  allows you to choose the overall contrast damages;

Damage_Scratches _intensity:  allows you to change the intensity scratches of edge.

5.  Features of Relief

Group Rust consists of 3 items:

 

Normal_Strength :  allows you to visually change the bulk Patterns;

Pinch_ intensity:  allows you to visually change the pinch edges of  Patterns;

Metallic roughness influence:   changing  the surface roughness;

 

Next pictures show a change in the depth of the relief depending on the values:

Pinch - an interesting effect edging edge.

6. Examples and configuration settings
 
    6.1  Samples Mix of Patterns

Trim Top, Middle, Trim Bottom and Background contain 20 pcs.  patterns each.

Approximate number variations mix -  more than 20 * 20 * 20 = 8000 pcs.

“  The author is not checked this formula   :)   “

The following shows only a small part of a huge number of option:

If you want  strongly to soil  texture of  the material,  you can  combine all  kinds of  damage.

6.2  Samples scale of Patterns 
 

  To ensure the best quality picture – provided  scalability(Matrix X, Y );

  Offset; Interstice  of patterns, at X, Y axes.

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